![]() ![]() They're as smooth as can be, but if you have a controller that you can connect to your iPhone, the experience is just as smooth, and for people like me, more comfortable. The on-screen controls never skip or lag. (And we’d still be enthusing about this one on the Nintendo Switch, so there.) Good Stuff. Oddmar is ranked in the 76th percentile of games scored on OpenCritic. Want to Play Played Favorites Custom Lists. ![]() ![]() PlayStation 5 Xbox Series X/S PlayStation 4 Xbox One PC Nintendo Switch All Platforms Other. Which speaks volumes to the designing behind the Oddmar. Short but very sweet, and the best platform game on iOS. Oddmar has been reviewed by 5 critics and currently. I'm more comfortable with a game controller, and when it comes to skills-based platform games like this, it's just a bit awkward for me. That's partly to do with my own inadequacies at playing mobile games using touchscreen controls. Once I was playing with something more akin to a traditional grip controller, I was much more at ease and could play with better timing. Thank goodness Oddmar supports MFi controllers. You can also trigger a fast downward slam by swiping down.īy the time I was playing the "boss" level in the first world, the fifth level of the game, I had to switch over to using an MFi controller. The right side is for jumping and attacking. It is an action platformer that is full of visual beauty and substance, and it is very fun to play. Apparently though, digital snake wrangling isnt a proper job. Harry used to be really good at Snake on the Nokia 5110. Oddmar looks absolutely stunning, and while the game underneath it all feels familiar, theres enough great ideas here to shine through. You move Oddmar by swiping to the left or right on the left side of the screen. COGconnected: Oddmar is almost too good to be true. Oddmar review - A gorgeous looking platformer thats chock full of charm. I can see why they're designed the way they are, and they work perfectly (which is very important for a game that requires precision timing), but they felt just a bit backward, to me. The on-screen controls leave a little to be desired. ![]()
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